load_ibk(3alleg4)

✨ NAME ✨

load_ibk β€” bestie, this one reads in a .IBK patch definition file for the Adlib driver πŸ’– it's part of the Allegro game programming library, so you know it's giving main character energy πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

int load_ibk(char *filename, int drums);

πŸ’… DESCRIPTION πŸ’…

okay so. load_ibk reads in a .IBK patch definition file, and that file is for the Adlib driver specifically. That's the whole vibe. πŸ¦‹

Now the tea on the drums parameter β€” if drums is set, it loads the file as a percussion patch set. If it's not set, it gets used as a replacement set of General MIDI instruments instead. Two completely different lewks, same function, iykyk 😭

Timing? Flexible, bestie. You may call this before or after initialising the sound code β€” no order drama. OR you can simply set the ibk_file and ibk_drum_file variables in the configuration file and have the data loaded automatically, no function call needed. Choose your own adventure. πŸ’œ

⚠️ not me having to say this but: this function has no effect on any drivers other than the Adlib one! Like literally zero. So if you're not on Adlib, this is just a little decoration. πŸ’€

πŸ‘‘ RETURN VALUE πŸ‘‘

Returns non-zero on error. That's it. Zero means we ate, non-zero means something went sideways. πŸ“


🫢 SEE ALSO 🫢


and that's the whole page, no cap ✨ this was Allegro version 4.4.3, and it's load_ibk(3alleg4), periodt πŸ’…πŸŽ€πŸ’–