is_compatible_font(3alleg4)

πŸ’– is_compatible_font β€” Allegro manual, bestie edition πŸ’–

okay so this is a page from the Allegro manual, the game programming library, and today's main character is a lil function called is_compatible_font. she's lowkey a matchmaker. let's get into it ✨


🌸 NAME 🌸

is_compatible_font β€” check if two fonts are of the same type. (and yes, she lives in the Allegro game programming library πŸŽ€)


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

int *is_compatible_font(FONT *f1, FONT *f2)

like. look at her. two fonts walk in, she tells you if they're meant to be πŸ’…


✨ DESCRIPTION ✨

so what she does is compare the two fonts β€” that's f1 and f2 β€” and you use that to figure out if Allegro is even capable of merging them. it's giving vibe check for fonts, fr fr.

that's it. that's the whole job. no cap 🫢


πŸ‘‘ RETURN VALUE πŸ‘‘

she returns TRUE when the two fonts are of the same general type β€” like, both are color fonts, or both are monochrome fonts, for instance. same energy, same category, they can hang 😌


πŸ”₯ SEE ALSO πŸ”₯

go read those next, they're the rest of the font lore iykyk πŸ“š


and that's the page!! this came from Allegro, version 4.4.3, and it's the is_compatible_font(3alleg4) entry β€” so yeah, shoutout to Allegro 4.4.3 for keeping the font girls fed πŸ’œ mwah, bye bestie, go merge some fonts responsibly 🌈⭐