get_mixer_voices(3alleg4)

πŸ’– get_mixer_voices πŸ’–

okay bestie, welcome to the Allegro manual β€” yes, that Allegro, the game programming library, and today we're talking about a lil function that answers exactly one (1) question: how many voices did the mixer get? πŸŽ€


✨ NAME ✨

get_mixer_voices β€” returns the number of voices allocated to the mixer. it's giving "Allegro game programming library", and it's serving exactly that. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

int get_mixer_voices(void);

no args, no drama, just vibes and an int. πŸ¦‹


πŸ’œ DESCRIPTION πŸ’œ

Returns the number of voices allocated to the mixer. that's it. that's the whole function. it reads the value, hands it to you, and does not elaborate further because it does not need to. main character energy fr fr. πŸ‘‘

so like, if you ever needed to know how many voices your mixer is currently holding? this is the girl you call. no cap. ✨


πŸ‘€ SEE ALSO πŸ‘€

  • reserve_voices(3alleg4) β€” the one who actually sets that number, iykyk 🫢

lowkey a one-liner, highkey essential. don't sleep on it. πŸ’€

and that's the whole page, bestie β€” Allegro, version 4.4.3, signed off with love from the get_mixer_voices(3alleg4) era. mwah. πŸ’–πŸŽ€βœ¨