get_color_depth(3alleg4)

πŸ’– get_color_depth πŸ’–

okay so bestie, this one lives in the Allegro manual (the get_color_depth(3alleg4) page, if you're being formal about it) and it's literally the cutest little function that tells you what pixel format you're working with rn. no cap.


✨ NAME ✨

get_color_depth β€” returns the current pixel color depth. Allegro game programming library. yes she's a whole vibe. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

int get_color_depth(void);

look at her. no arguments. she simply returns and minds her business. main character energy fr fr. πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

so this function returns the current pixel format. and like… that's actually so useful bestie, because if you're writing generic functions β€” the kind that pick a different code path internally depending on which color depth is in use β€” you literally need to know this. it's giving "adaptive queen". 🌈

⚠️ okay important thing, don't skip this: the function returns whatever value you may have set previously with set_color_depth(), which can be different from the current color depth of the screen global variable. πŸ’€ so if you really need to know the color depth of the screen, use bitmap_color_depth() instead. iykyk.

πŸŽ€ SEE ALSO πŸŽ€


and that's the page babes! 🧚 this was pulled from Allegro version 4.4.3, so if your get_color_depth(3alleg4) is acting different, check your version bestie. stay slay, keep your color depths correct, and don't forget to bitmap_color_depth() when it matters. mwah πŸ’œπŸŒΈ