generate_332_palette(3alleg4)

πŸ’… generate_332_palette β€” Allegro manual, but make it cute ✨

okay bestie, welcome to the Allegro manual β€” yes THE Allegro game programming library, we're being so serious and so iconic right now. today's main character is generate_332_palette, and she is literally out here building you a fake truecolor palette out of thin air. no cap. πŸŽ€


✨ NAME ✨

generate_332_palette β€” constructs a fake truecolor palette. it's giving Allegro game programming library, and it's giving serve. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

void generate_332_palette(PALETTE pal);

look at her. one function, one argument, zero drama. she ate and left no crumbs. πŸ‘‘


🫢 DESCRIPTION 🫢

so here's the vibe: this function constructs a fake truecolor palette. fake it till you make it, periodt. πŸ’…

the split is three bits for red, three bits for green, and two bits for the blue. that's the whole 3-3-2 situation, hence the name, iykyk. 🌈

and here's the part where it actually matters, bestie: the load_bitmap() function fills the pal parameter with this palette if the file does not contain a palette itself β€” aka when you're reading a truecolor bitmap and there's simply no palette in the file to hand you. so Allegro's like "don't worry babe, I got you" and drops this 3-3-2 fake truecolor palette in there instead. iconic behavior honestly. πŸ˜­πŸ’–


πŸ”₯ SEE ALSO πŸ”₯


🌟 reminder bestie: she's called fake truecolor for a reason β€” 3-3-2 is a budget approximation, not the real deal. but for a bitmap with no palette of its own? she's perfect. no notes. πŸ’―

Allegro version 4.4.3, and this page right here is generate_332_palette(3alleg4). mwah, take care of her, she's doing her best πŸŽ€βœ¨πŸ’œ