exexedat(3alleg4)

πŸ’– exexedat πŸ’–

okay bestie so this is exexedat, straight out of the Allegro manual (section 3alleg4) β€” and it's all about gluing datafiles onto your executable. Allegro game programming library vibes, fr fr. πŸŽ€


✨ NAME ✨

exexedat β€” appending datafiles onto your executable. it's giving Allegro game programming library, no cap. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>
Example exexedat

πŸ’… DESCRIPTION πŸ’…

so like, this program is a whole demo of how you access the contents of an Allegro datafile (the kind the grabber utility makes) that's been linked to your executable by the exedat tool. lowkey it's just the exdata example with a little glow-up β€” minor modifications only, periodt. πŸ’–

and you're probably sitting there like, "okay but how do i actually compile, append, and exec my program??" 😭

and the answer is: literally like this... ✨

  1. Compile your program like normal. Use the magic filenames with '#' to load your data wherever you need it. πŸͺ„
  2. Once you compressed your program, run "exedat foo.exe data.dat" πŸ‘‘
  3. Finally run your program. πŸŽ€
⚠️ heads up bestie: appending data to the end of binaries may not be portable across all platforms supported by Allegro. so don't come for me if it acts up elsewhere, iykyk. πŸ’€

🌈 SEE ALSO 🌈


k bye bestie, go slay those datafiles πŸ’…βœ¨ this was Allegro, version 4.4.3, exexedat(3alleg4) β€” mwah, iconic, 🫢