exdata(3alleg4)

πŸ’– exdata β€” accessing the contents of datafiles πŸ’–

okay bestie, so this is exdata, a lil example program from the Allegro game programming library (manual section 3alleg4, iykyk). it's giving "hello world" but for datafiles, and honestly? iconic.


✨ SYNOPSIS ✨

#include <allegro.h>

Example exdata

like yes, that's the whole thing. it's an example, not a function you call. no cap. πŸŽ€


🌸 DESCRIPTION 🌸

okay so here's the vibe: this program is a live demonstration of how to access the contents of an Allegro datafile β€” and a datafile is the thing that gets created by the grabber utility, fr fr. πŸ¦‹

the example loads the file example.dat, and then it does two whole things:

  • it blits a bitmap β€” that bitmap is straight up coming from the datafile πŸ‘‘
  • it shows a font β€” and that font is ALSO coming from the datafile πŸ’…

both of them, out of the same datafile. the way that a single .dat file can hold your whole life's assets... obsessed. ✨

ngl the whole point is: one file, many resources, zero chaos. main character energy.

πŸ‘€ SEE ALSO πŸ‘€

the group chat, aka every related page you might wanna peek at:


and that's the whole page, bestie. this one shipped with Allegro version 4.4.3 🌈 so go forth, load your example.dat, and slay. πŸ«ΆπŸ’–