exbitmap(3alleg4)

πŸ’– exbitmap β€” Allegro manual (3alleg4) πŸ’–

okay bestie, welcome to the exbitmap page from the Allegro manual, section 3alleg4 πŸ¦‹ this is the little corner of the docs about loading and displaying PCX and BMP files, from the Allegro game programming library. yes it's short. no it's not skippable. let's go ✨


🌸 NAME 🌸

exbitmap β€” loading and displaying PCX and BMP files, and it lives in the Allegro game programming library πŸ‘‘


✨ SYNOPSIS ✨

#include <allegro.h>

Example exbitmap

like. that's it. that's the whole summoning ritual πŸ•―οΈ


πŸŽ€ DESCRIPTION πŸŽ€

so this program is literally a whole demo of how to load a bitmap file and then show it off πŸ’… it's giving tutorial energy.

and here's the part where you actually have to do something: you gotta run this example from the command line β€” no double-clicking, no dragging, no vibes-only approach πŸ™ˆ β€” and pass in, as the first parameter, a graphic file in one of Allegro's supported formats. that's the whole assignment. one (1) filename. you got this 🫢

then: if the file loads successfully, it gets displayed. and it just… stays there. being displayed. until you press a key. iconic behaviour honestly. press key β†’ we're done here πŸ’€βœ¨

bestie PSA: if the file does not load successfully, none of the above happens. the doc says "if", so we respect the "if" 🌸

πŸ”₯ SEE ALSO πŸ”₯

go read these next, they're the whole friend group:


and that's the page!! this came to you straight from Allegro, version 4.4.3, and it's filed under exbitmap(3alleg4) πŸ’– go load a bitmap, slay, press a key, periodt πŸŽ€βœ¨πŸ‘‘