dialog_message(3alleg4)

πŸ’Œ dialog_message β€” from the Allegro manual πŸŽ€

okay bestie, so this one lives in the Allegro game programming library and it's genuinely one of those lil functions that does so much with so few words. iykyk πŸ’…


✨ NAME ✨

dialog_message β€” sends a message to all the objects in an array. (also: it's part of the Allegro game programming library, hi hello πŸ¦‹)


🌸 SYNOPSIS 🌸

#include <allegro.h>

int dialog_message(DIALOG *dialog, int msg, int c, int *obj);

like. look at it. three ints and a pointer. iconic behavior fr fr πŸ‘‘


πŸ’– DESCRIPTION πŸ’–

So here's the vibe: dialog_message sends a message to every single object in an array. not one. not a few. all of them. it's giving group chat energy, honestly β€” one message, everybody hears it πŸ“£βœ¨

And then the interesting part πŸ‘€ β€” if any of the dialog procedures return values that are anything other than D_O_K, then:

  • it returns that value right back to you, and
  • it sets obj to the index of the object that produced it 🎯

so basically the first object to clap back gets to be the main character, and you get told exactly which one it was. no cap. 🫢


πŸ¦‹ SEE ALSO πŸ¦‹

go read those too bestie, they're literally right there πŸ₯°


and that's the whole page!! no crumbs left behind πŸ’œ this was Allegro, version 4.4.3 β€” mwah, love u, go message some dialogs πŸ’…βœ¨πŸŽ€