detect_digi_driver(3alleg4)

✨ NAME ✨

detect_digi_driver β€” bestie, this one sniffs out whether the digital sound device you're asking about is actually there. It's part of the Allegro game programming library, so like, it lives in <allegro.h> land πŸ’–


🌸 SYNOPSIS 🌸

#include <allegro.h>

int detect_digi_driver(int driver_id);

πŸŽ€ DESCRIPTION πŸŽ€

Okay so, detect_digi_driver literally just checks whether the digital sound device you named is available on this machine. That's the whole vibe. πŸ’…

You hand it a driver_id and it goes "yeah? let me look" and tells you if that digital sound device exists. No cap.

⚠️ BIG IMPORTANT THING: you gotta call this function _before_ install_sound(). Like, before before. The underscore-y emphasis in the original is _before_ and they meant it, so do not be out here calling it after you've already set sound up, bestie, that's not the move. πŸ™ˆ

πŸ‘‘ RETURN VALUE πŸ‘‘

  • If the hardware is present, you get back the maximum number of voices that the driver can provide. Slay.
  • If the hardware is not present, you get back zero. Zero voices. It's giving silence. πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹


k that's the whole page, you ate it, go check your drivers before you install your sound, mwah 🫢

this was Allegro, version 4.4.3, and yes the page title is detect_digi_driver(3alleg4) in case you were wondering β€” now go be the main character of your own audio setup ⭐🎧