d_text_list_proc(3alleg4)

πŸ’– d_text_list_proc πŸ’–

okay bestie, gather round, we're talking about d_text_list_proc from the Allegro manual β€” yes, that Allegro, the game programming library that lives in <allegro.h> and has been serving looks since forever. This is the page for d_text_list_proc(3alleg4), and honestly? it's giving ✨type-ahead✨ and we're obsessed. πŸ¦‹


✨ NAME ✨

d_text_list_proc β€” it's a dialog procedure that implements a list box object with type ahead. Part of the Allegro game programming library, periodt. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <allegro.h>

int d_text_list_proc(int msg, DIALOG *d, int c);

that's it, that's the whole signature, no cap πŸ’…


πŸŽ€ DESCRIPTION πŸŽ€

So like, it's d_list_proc... but make it ✨extra✨. Same energy as the regular list box, except it lets the user literally type in the first few characters of a listbox entry, and boom β€” that entry gets selected. Type ahead. Chef's kiss. πŸ˜ŒπŸ‘Œ

⚠️ okay important, lowkey crucial, do NOT skip this: it uses dp3 internally. That means you mustn't store anything important there yourself. It's taken. It's booked. It's not yours, bestie. πŸ™ˆ

πŸ¦‹ SEE ALSO πŸ¦‹

  • exgui(3alleg4) β€” go peek, it's cute, it's giving example energy 🌈

that's the whole page, you ate it, no crumbs πŸ’œ

this has been your girl delivering the Allegro version 4.4.3 goods β€” mwah, take care of your list boxes and they'll take care of you πŸ«ΆπŸŽ€β­