create_sub_zbuffer(3alleg4)
π create_sub_zbuffer π
okay so bestie, welcome to the Allegro manual β this lil page is create_sub_zbuffer(3alleg4) and it's literally about making a sub-z-buffer. yes, a z-buffer inside another z-buffer. nesting era. πͺβ¨
β¨ NAME β¨
create_sub_zbuffer β Creates a sub-z-buffer. Allegro game programming library.
π¦ SYNOPSIS π¦
#include <allegro.h>
ZBUFFER *create_sub_zbuffer(ZBUFFER *parent, int x, int y, int width,
int height);
πΈ DESCRIPTION πΈ
So here's the vibe: this function creates a sub-z-buffer, which is like a z-buffer that shares drawing memory with a z-buffer you already made, but it can be a different size. sharing is caring, no cap. π
The same rules as for sub-bitmaps apply here, so listen up:
- the sub-z-buffer's
widthandheightcan extend beyond the right and bottom edges of the parent β they'll get clipped, nbd - but the origin point (
x,y) must lie within the parent region. that part is not negotiable, bestie π«
Now for the part that actually matters. When you're drawing z-buffered to a bitmap, the top left corner of the bitmap always maps to the top left corner of the current z-buffer. periodt. So this function is mainly useful when you want to draw to a sub-bitmap and use the corresponding sub-area of the z-buffer alongside it. π«
Other cases? Like if you just wanna draw to a sub-bitmap of screen and not to other parts of screen β then you'd usually want a normal z-buffer (not a sub-z-buffer, okay??) the size of the visible screen. π
And pls, hear me on this: you do NOT need to first create a z-buffer the size of the virtual screen and then make a sub-z-buffer of that. skipping the middleman is the move. π
π RETURN VALUE π
Returns the pointer to the sub ZBUFFER, or NULL if there was an error. π
Remember to destroy the ZBUFFER once you are done with it, to avoid having memory leaks. leaks are not the vibe, bestie. π«Ά
π SEE ALSO π
and that's the whole page, iykyk π this was the Allegro manual, version 4.4.3, all about create_sub_zbuffer(3alleg4) β go forth and nest your z-buffers responsibly, mwah πβ¨
π¦ where this page comes from
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