active_dialog(3alleg4)

πŸ’– active_dialog πŸ’–

okay bestie, welcome to the Allegro manual β€” yes, that Allegro, the Allegro game programming library one, and this lil page is all about a single glorious global pointer. it's giving "tiny page, huge main character energy." let's get into it 🫢


✨ NAME ✨

active_dialog β€” a global pointer to the most recently activated dialog. part of the Allegro game programming library, obviously πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

extern DIALOG *active_dialog;

like, that's it. that's the whole vibe. one include, one pointer, no cap ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so active_dialog is a global pointer that points at the most recent activated dialog. literally the freshest dialog to get activated just lives there. icon behavior.

and why would you even care, you ask? well β€” this is useful if an object needs to iterate through a list of all its siblings. so if some lil dialog object wants to peek at all its sibling objects, this pointer is your girl. it's the group chat of dialog objects and active_dialog is the pinned message πŸ“Œ

ngl it's a small page but it's lowkey important. periodt.


πŸ‘‘ SEE ALSO πŸ‘‘

go read those too, bestie, they're the rest of the friend group 🌈


and that's the whole page!! πŸ’€βœ¨ this was Allegro version 4.4.3, mwah, slay, go write something cute with it πŸ’…πŸŽ€πŸ¦‹πŸ’–