TRACE(3alleg4)

πŸ’– TRACE πŸ’–

okay bestie, so this is a page from the Allegro manual β€” manual section 3alleg4, to be exact β€” and it's about a lil debugging helper macro called TRACE for the Allegro game programming library. it's giving "my code is talking to me and honestly? I need that." 🫢


✨ NAME ✨

TRACE β€” a debugging helper macro that traces messages for you. it lives in the Allegro game programming library. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

void TRACE(char *msg, ...);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea: TRACE is a debugging helper macro. normally? it compiles away to absolutely nothing. like, poof, gone, no trace of the trace πŸ™ˆ. but if you defined the preprocessor symbol DEBUGMODE before including the Allegro headers, then it takes the message you supplied β€” given in ASCII format β€” and passes it along to al_trace(). iconic behaviour honestly.

example time, because we love a demonstration:

#define DEBUGMODE
#include
...
void my_blitter(BITMAP *source, int flags)
{
   static int count_call = 0;
   TRACE("my_blitter() called %d times.\n", count_call++);
   ...
}
not me noticing that #include line has nothing after it β€” that's exactly how the original page has it, bestie, so we're keeping it character for character. no cap. πŸŽ€

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole vibe, fr fr πŸ’œ this page ships with Allegro version 4.4.3 β€” slay, periodt, go trace something cute. βœ¨πŸŒΈπŸ¦‹