PACKFILE_VTABLE(3alleg4)

πŸ’– PACKFILE_VTABLE πŸ’–

okay bestie, so this is a page from the Allegro manual β€” the 3alleg4 one, aka the Allegro game programming library, and this specific page is all about the Packfile vtable structure, for custom packfiles. yes queen, custom packfiles. we're doing this. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

typedef struct PACKFILE_VTABLE

🌸 DESCRIPTION 🌸

so the way this works is, it's giving struct. it's giving vtable. and inside that vtable you've got all these function pointers you gotta fill in:

int pf_fclose(void *userdata);
int pf_getc(void *userdata);
int pf_ungetc(int c, void *userdata);
long pf_fread(void *p, long n, void *userdata);
int pf_putc(int c, void *userdata);
long pf_fwrite(const void *p, long n, void *userdata);
int pf_fseek(void *userdata, int offset);
int pf_feof(void *userdata);
int pf_ferror(void *userdata);

This is the vtable which must be provided for custom packfiles, which then can read from and write to wherever you like (eg. files in memory). 🧠✨

and here's the part where you listen to me: you should provide all the entries of the vtable, even if they are empty stubs doing nothing, to avoid Allegro (or you) calling a NULL method at some point.

not me leaving a NULL method in there and then everything explodes πŸ˜­πŸ’€ like no, fr fr, fill in every single one. even the do-nothing stubs. it's giving "safety first" and honestly it's iconic of you to do it. πŸ’…

πŸ‘‘ SEE ALSO πŸ‘‘


okay that's the whole page, you ate that πŸ“πŸ’œ this was brought to you by Allegro, version 4.4.3 β€” go forth and write your custom packfiles, bestie, the main character energy is immaculate πŸŒˆβ­πŸ¦‹