JOYSTICK_BUTTON_INFO(3alleg4)

๐Ÿ’– JOYSTICK_BUTTON_INFO ๐Ÿ’–

okay bestie, so this is a page from the Allegro manual โ€” the Allegro game programming library โ€” and it's all about JOYSTICK_BUTTON_INFO, a lil struct that stores joystick button information. yes. that's the whole vibe. let's get into it ๐ŸŽฎโœจ


โœจ SYNOPSIS โœจ

#include <allegro.h>

typedef struct JOYSTICK_BUTTON_INFO

that's it, that's the declaration, she's simple and she knows it ๐Ÿ’…


๐ŸŒธ DESCRIPTION ๐ŸŒธ

so the struct has exactly two fields and they're both doing the absolute most in the simplest way possible:

  • int b; โ€” the boolean on/off flag. is the button pressed or not, babes? that's what b is here for ๐Ÿซถ
  • char *name; โ€” a description of this button. like, its name. its whole identity. iconic of her honestly.
fr fr, if you wanna know how to actually obtain and use this structure, go read the chapter "Joystick routines" โ€” that's where the lore lives ๐Ÿ“–โœจ

๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘


and that's the whole page, no notes ๐Ÿ’œ

kisses, this was Allegro, version 4.4.3, signing off โ€” JOYSTICK_BUTTON_INFO(3alleg4) forever and always ๐ŸŽ€๐ŸŒธ๐Ÿฆ‹