DIALOG_PLAYER(3alleg4)

πŸ’– DIALOG_PLAYER πŸ’–

okay bestie, welcome to the Allegro manual, section 3alleg4 β€” this is the DIALOG_PLAYER page and it's short but she's important, fr fr 🫢


✨ NAME ✨

DIALOG_PLAYER β€” stores GUI data internally used by Allegro. yes she's the backstage queen holding all the dialog tea πŸ‘‘


🌸 SYNOPSIS 🌸

#include <allegro.h>

typedef struct DIALOG_PLAYER

like, that's it. that's the whole vibe check. a struct. she's just a struct. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

So basically, DIALOG_PLAYER is a structure that holds the GUI data Allegro uses internally. She's not out here trying to be the main character in your code β€” she's the behind-the-scenes bestie making the dialog system run. πŸŽ€

ngl if you're trying to figure out how to actually get one of these or use it, you do NOT read this page. You go read the documentation of init_dialog(). That's where the real instructions live. This page is just like... the introduction. The meet-cute. The "hey bestie, you'll learn more about me over there." 😭✨

lowkey the whole point here: don't try to poke at this struct's guts yourself. It's internally used by Allegro. Let the library do its thing, okay? 🫢

πŸ”₯ SEE ALSO πŸ”₯


and that's the page!! periodt πŸ’…πŸŒΈ

this was brought to you by Allegro, version 4.4.3, and this little DIALOG_PLAYER(3alleg4) icon πŸŽ€ β€” mwah, go slay your GUI, bestie πŸ’–πŸ¦‹