DIALOG(3alleg4)

πŸ’– DIALOG πŸ’–

ok so bestie, you know how Allegro is the whole game programming library? yeah. this is the DIALOG page from the Allegro manual, and it's literally the struct that holds a GUI object. sit with me, this one's short but it's lowkey iconic. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

typedef struct DIALOG

🌸 DESCRIPTION 🌸

ok so here's the whole thing laid out, every field, no skipping, we don't do that here:

int (*proc)(int, DIALOG *, int); - dialog procedure
                                   (message handler)
int x, y, w, h;       - position and size of the object
int fg, bg;           - foreground and background colors
int key;              - ASCII keyboard shortcut
int flags;            - flags about the status of the object
int d1, d2;           - whatever you want to use them for
void *dp, *dp2, *dp3; - pointers to more object-specific data

so yeah β€” this is the structure which contains a GUI object. that's it. that's the whole vibe. πŸ’…

and listen, if you wanna actually know how to get one of these and use it, go read the chapter "GUI routines". the manpage said it, so I'm saying it. no gatekeeping here, but also no cap: the chapter is where the details live. πŸ¦‹

like, proc is your message handler, x, y, w, h are the position and size, fg and bg are your foreground and background colors, key is the ASCII keyboard shortcut, flags tells you stuff about the status of the object, d1 and d2 are literally whatever you want them to be (main character freedom, honestly), and dp, dp2, dp3 are pointers to more object-specific data. it's giving "everything you need in one little struct." ✨


πŸ”₯ SEE ALSO πŸ”₯


ok that's the whole page bestie, you ate it, go build something cute 🫢

Allegro β€” version 4.4.3 β€” mwah, that's the source and version, and the manual name up top was DIALOG(3alleg4) in case you were wondering, love u, bye πŸ’–πŸŽ€βœ¨