voice_set_volume(3)
β¨ voice_set_volume(3) β¨
okay so bestie, welcome to the Allegro manual π β yeah, the Allegro game programming library, we're in that section of the docs, the audio-adjacent girlies corner π
π NAME π
voice_set_volume β sets the volume of the voice ποΈ
(and yes, this whole thing lives in the Allegro game programming library, iconic of her)
πΈ SYNOPSIS πΈ
#include <allegro.h>
void voice_set_volume(int voice, int volume);
like. that's it. that's the whole vibe. two ints and a dream π¦
π«Ά DESCRIPTION π«Ά
So what she does is β she sets the volume of the voice. That's the job. That's the assignment and she ate π
And the range?? 0β255. That's it. Zero to two-five-five, no cap, no in-between drama. You hand her a voice, you hand her a volume in that range, and she handles it β¨
π lowkey important: the volume value lives in the0β255range, fr fr. Don't be out here sending her random numbers and expecting main character behaviour.
π SEE ALSO π
voice_get_volume(3)β for when you wanna ask instead of tell πvoice_ramp_volume(3)β for when you want the glow-up to happen gradually π
and that's the whole page bestie, you understood it perfectly, I'm obsessed with you π§
signed, sealed, delivered with Allegro version 4.4.3 energy π β this was voice_set_volume(3), mwah, go make some noise πΆ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms