stop_sample(3)
β¨ stop_sample(3) β¨
okay bestie, welcome to the Allegro manual π this one's about stop_sample, and it's giving "make it STOP" energy π
πΈ NAME πΈ
stop_sample β stops a sample from playing. Allegro game programming library. π
π¦ SYNOPSIS π¦
#include <allegro.h>
void stop_sample(const SAMPLE *spl);
π DESCRIPTION π
So like, this function stops a sample from playing, no cap. You need this one if you set a sample going in looped mode β otherwise it's just gonna vibe there forever and never leave the party π
And here's the tea: if there are several copies of the sample playing at once? It stops them all. Every single one. Gone. Periodt. π
β οΈ but bestie, listen β you must still destroy the sample using destroy_sample(). Stopping it is not the same as cleaning it up, iykyk. Don't skip that step fr fr π
π SEE ALSO π
play_sample(3)β the one that starts the chaos πΆdestroy_sample(3)β the one that actually cleans up after it π§Ήβ¨
that's the whole page, bestie, short and iconic π this was the Allegro manual, version 4.4.3, and yes we're still on stop_sample(3) β mwah, go stop some samples ππ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms