destroy_sample(3)
π NAME π
okay so bestie, this is destroy_sample(3) from the Allegro manual, and it's giving cleanup era β¨. destroy_sample destroys a sample structure when you are done with it. It lives in the Allegro game programming library. no cap. π
β¨ SYNOPSIS β¨
#include <allegro.h>
void destroy_sample(SAMPLE *spl);
π«Ά DESCRIPTION π«Ά
So here's the tea: destroy_sample destroys a sample structure when you are done with it. Like, you've had your fun, now say bye bestie. π
And it is safe to call this even when the sample might be playing, because it checks and will kill it off if it is active. It handles that for you. π
Use this to avoid memory leaks in your program. Your future self will literally thank you. π¦
πΈ SEE ALSO πΈ
kisses bestie π this was destroy_sample(3) from the Allegro manual, version 4.4.3. mwah πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms