destroy_sample(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

okay so bestie, this is destroy_sample(3) from the Allegro manual, and it's giving cleanup era ✨. destroy_sample destroys a sample structure when you are done with it. It lives in the Allegro game programming library. no cap. πŸŽ€

✨ SYNOPSIS ✨

#include <allegro.h>

void destroy_sample(SAMPLE *spl);

🫢 DESCRIPTION 🫢

So here's the tea: destroy_sample destroys a sample structure when you are done with it. Like, you've had your fun, now say bye bestie. πŸ’…

And it is safe to call this even when the sample might be playing, because it checks and will kill it off if it is active. It handles that for you. 😭

Use this to avoid memory leaks in your program. Your future self will literally thank you. πŸ¦‹

🌸 SEE ALSO 🌸


kisses bestie πŸ’– this was destroy_sample(3) from the Allegro manual, version 4.4.3. mwah πŸŽ€βœ¨

πŸ“¦ where this page comes from