set_mouse_sprite(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– set_mouse_sprite β€” bestie edition πŸ’–

okay so this is a page from the Allegro manual, section 3 (that's the library-functions girlies), and it's all about the function set_mouse_sprite. Allegro game programming library, if you were wondering. let's get into it πŸŽ€


✨ NAME ✨

set_mouse_sprite β€” sets the mouse sprite. yes that's it. that's the whole name. Allegro game programming library. short, sweet, iconic. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <allegro.h>

void set_mouse_sprite(BITMAP *sprite);

like. look at her. one include, one function, one pointer. no cap. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so bestie. you don't like Allegro's mouse pointer? no problem. literally no problem. use this function to supply an alternative of your own β€” your own little cursor, your own vibe, your own main character moment. 🫢

and the way that you can just undo it?? if you change the pointer and then want to get Allegro's lovely arrow back again, you call:

set_mouse_sprite(NULL);

and boom. she's back. the arrow has returned. we love a reversible decision. 😭✨

as a bonus β€” and this is the part that lowkey eats β€” set_mouse_sprite(NULL) uses the current palette in choosing colors for the arrow. so if your arrow mouse sprite looks ugly after changing the palette, call set_mouse_sprite(NULL). that's the fix. that's the whole fix. go off. 🌈

fr fr: if your arrow is giving cursed after a palette change, that's your sign. call set_mouse_sprite(NULL) and let her pick her colors fresh. πŸ’…

πŸ‘‘ SEE ALSO πŸ‘‘

the squad. the friend group. the ones you should also be reading:

iykyk πŸ’œ


and that's the page!! this was Allegro, version 4.4.3, and the whole thing is filed under set_mouse_sprite(3) in section 3 of the Allegro manual. mwah. go set a mouse sprite. slay. πŸŽ€πŸ¦‹βœ¨πŸ’–

πŸ“¦ where this page comes from