set_mouse_sprite(3)
π set_mouse_sprite β bestie edition π
okay so this is a page from the Allegro manual, section 3 (that's the library-functions girlies), and it's all about the function set_mouse_sprite. Allegro game programming library, if you were wondering. let's get into it π
β¨ NAME β¨
set_mouse_sprite β sets the mouse sprite. yes that's it. that's the whole name. Allegro game programming library. short, sweet, iconic. π
πΈ SYNOPSIS πΈ
#include <allegro.h>
void set_mouse_sprite(BITMAP *sprite);
like. look at her. one include, one function, one pointer. no cap. π
π¦ DESCRIPTION π¦
okay so bestie. you don't like Allegro's mouse pointer? no problem. literally no problem. use this function to supply an alternative of your own β your own little cursor, your own vibe, your own main character moment. π«Ά
and the way that you can just undo it?? if you change the pointer and then want to get Allegro's lovely arrow back again, you call:
set_mouse_sprite(NULL);
and boom. she's back. the arrow has returned. we love a reversible decision. πβ¨
as a bonus β and this is the part that lowkey eats β set_mouse_sprite(NULL) uses the current palette in choosing colors for the arrow. so if your arrow mouse sprite looks ugly after changing the palette, call set_mouse_sprite(NULL). that's the fix. that's the whole fix. go off. π
fr fr: if your arrow is giving cursed after a palette change, that's your sign. call set_mouse_sprite(NULL) and let her pick her colors fresh. π
π SEE ALSO π
the squad. the friend group. the ones you should also be reading:
iykyk π
and that's the page!! this was Allegro, version 4.4.3, and the whole thing is filed under set_mouse_sprite(3) in section 3 of the Allegro manual. mwah. go set a mouse sprite. slay. ππ¦β¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms