save_joystick_data(3)

๐Ÿ“ฆ version 4.4.3.1, in fedora 43, fedora 44

๐Ÿ’พ save_joystick_data โ€” the "please don't make them calibrate again" function ๐Ÿ’พ

okay bestie, welcome to the Allegro manual (yes, the Allegro game programming library, she's iconic) ๐Ÿ’–


โœจ NAME โœจ

save_joystick_data โ€” saves joystick calibration data. Allegro game programming library. that's it, that's the vibe ๐ŸŽฎ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <allegro.h>

int save_joystick_data(const char *filename);

๐Ÿ’… DESCRIPTION ๐Ÿ’…

okay so picture this: you just survived the whole calibration saga. the twirling, the button-pressing, the "please move the stick to the top-left corner" of it all. and now you're supposed to make your poor users do that ENTIRE thing again every single time they run your program?? absolutely not, not on my watch, no cap ๐Ÿ˜ญ

call this function and it saves all that joystick calibration data into the configuration file you point it at, and later on load_joystick_data() can read it right back out. so the calibration is preserved, the users are blessed, the vibes are immaculate โœจ

and here's the cute little bonus: if you pass a NULL filename, it writes the data to the currently selected configuration file instead. lowkey convenient, highkey a lifesaver ๐Ÿซถ


๐Ÿ”ฅ RETURN VALUE ๐Ÿ”ฅ

  • returns zero on success โ€” slay ๐Ÿ’–
  • returns non-zero if the data could not be saved โ€” ๐Ÿ’€ moment, the save did not eat

๐Ÿฆ‹ SEE ALSO ๐Ÿฆ‹


fr fr, save that calibration. your users will literally never know how good they have it. main character energy on your part tbh ๐Ÿ‘‘

and that's the whole page, bestie ๐ŸŒˆ โ€” brought to you by Allegro, version 4.4.3, from the good people who keep save_joystick_data(3) living rent-free in the manual. mwah ๐Ÿ’…๐ŸŽ€

๐Ÿ“ฆ where this page comes from