rotate_sprite_v_flip(3)
π« rotate_sprite_v_flip(3) π«
okay bestie, welcome to the Allegro manual β this page is rotate_sprite_v_flip, and she's a lil function from the Allegro game programming library who rotates a sprite and flips it. multitasking queen behavior honestly π
πΈ SYNOPSIS πΈ
#include <allegro.h>
void rotate_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y,
fixed angle);
β¨ DESCRIPTION β¨
so basically it's giving rotate_sprite, except before it does the rotating it flips the image vertically. that's the whole vibe. π¦
wanna flip it horizontally instead? no worries bestie β use this same routine, but add itofix(128) to the angle. that's it. that's the trick. π
and if you want to flip in both directions at once? then you call rotate_sprite() and add itofix(128) to its angle instead. don't mix them up, i'm literally begging π
π SEE ALSO π
rotate_sprite(3)rotate_scaled_sprite_v_flip(3)pivot_sprite_v_flip(3)pivot_scaled_sprite_v_flip(3)exsprite(3)
go read those too, fr fr β the whole flip-sprite family is iconic and you're gonna want the whole set π
mwah π that's the page! brought to you by Allegro version 4.4.3, and yeah, this is rotate_sprite_v_flip(3) signing off β slay, go rotate something cute πβ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms