rotate_scaled_sprite_v_flip(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸŽ€ rotate_scaled_sprite_v_flip β€” Allegro manual, but make it cute πŸŽ€

okay bestie, pull up a chair, we're reading the Allegro manual together and honestly? this one's a little icon. it lives in the Allegro game programming library, and it's the page for rotate_scaled_sprite_v_flip(3) πŸ’…


✨ NAME ✨

rotate_scaled_sprite_v_flip β€” Rotates, stretches and flips a sprite. Allegro game programming library.

like… it does three (3) whole things at once and doesn't even break a sweat. main character energy fr fr πŸ‘‘


🌈 SYNOPSIS 🌈

#include <allegro.h>

void rotate_scaled_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle, fixed scale);

yes, fixed β€” not float, not double, fixed. Allegro said "we're built different" and honestly, periodt. ✨


πŸ’– DESCRIPTION πŸ’–

So here's the tea, bestie πŸ“: this function draws the sprite, and it's basically the same vibe as rotate_scaled_sprite() β€” except it flips the sprite vertically first. That's it. That's the whole twist. Flip first, then rotate + scale. 🌸

the way that it just… does the flip for you so you don't have to πŸ™ˆ iconic behaviour, no notes.


πŸ‘‘ SEE ALSO πŸ‘‘

iykyk β€” it's the whole rotation-and-flipping friend group and they all show up to the same party. ✨


sign-off time πŸ’œ this page came to you straight from Allegro, version 4.4.3, and the page itself is rotate_scaled_sprite_v_flip(3). that's the whole manual entry, bestie β€” go flip some sprites, you're gonna slay. πŸ«Άβœ¨πŸŒΈπŸ’…

πŸ“¦ where this page comes from