rotate_scaled_sprite_v_flip(3)
π rotate_scaled_sprite_v_flip β Allegro manual, but make it cute π
okay bestie, pull up a chair, we're reading the Allegro manual together and honestly? this one's a little icon. it lives in the Allegro game programming library, and it's the page for rotate_scaled_sprite_v_flip(3) π
β¨ NAME β¨
rotate_scaled_sprite_v_flip β Rotates, stretches and flips a sprite. Allegro game programming library.
likeβ¦ it does three (3) whole things at once and doesn't even break a sweat. main character energy fr fr π
π SYNOPSIS π
#include <allegro.h>
void rotate_scaled_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle, fixed scale);
yes, fixed β not float, not double, fixed. Allegro said "we're built different" and honestly, periodt. β¨
π DESCRIPTION π
So here's the tea, bestie π: this function draws the sprite, and it's basically the same vibe as rotate_scaled_sprite() β except it flips the sprite vertically first. That's it. That's the whole twist. Flip first, then rotate + scale. πΈ
the way that it justβ¦ does the flip for you so you don't have to π iconic behaviour, no notes.
π SEE ALSO π
rotate_sprite(3)β the classic, no flip, no scale, just rotation π«rotate_scaled_sprite(3)β rotation + scaling, but no vertical flip π¦rotate_sprite_v_flip(3)β rotation + vertical flip, but no scaling π
iykyk β it's the whole rotation-and-flipping friend group and they all show up to the same party. β¨
sign-off time π this page came to you straight from Allegro, version 4.4.3, and the page itself is rotate_scaled_sprite_v_flip(3). that's the whole manual entry, bestie β go flip some sprites, you're gonna slay. π«Άβ¨πΈπ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms