ex3buf(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– ex3buf β€” bestie edition πŸ’–

okay so this is one of those Allegro manual pages, section 3 of the library docs, and today we're talking about ex3buf β€” Mode-X triple buffering and retrace interrupt simulation, Allegro game programming library vibes only. it's giving "let's make the triangles go brrr". ✨


🌸 SYNOPSIS 🌸

#include <allegro.h>

Example ex3buf


πŸ¦‹ DESCRIPTION πŸ¦‹

so like, this program is a whole demo of triple buffering, no cap. several triangles are just out here rotating and bouncing all over the screen, living their main character era, until you press a key and they finally chill. πŸ”₯

πŸ’€ heads up bestie: on some platforms you literally cannot get real hardware triple buffering. it's not you, it's the driver. the Allegro code stays exactly the same, don't even worry, but most likely the graphic driver will just emulate it instead.

and unfortunately, in those cases? yeah. you can't expect the animation to be completely smooth and flicker free. 😭 it's giving "we tried our best" energy. the vibes are still cute though.


πŸ‘‘ SEE ALSO πŸ‘‘

the whole friend group, periodt:


and that's the whole page bestie, tysm for reading 🫢 this was served fresh from the Allegro docs, version 4.4.3, ex3buf(3), section 3, iykyk. go make those triangles bounce πŸ’…πŸŽ€πŸ§šβ­πŸŒˆ

πŸ“¦ where this page comes from