EC_NODE(3)

πŸ’– EC_NODE(3) πŸ’–

okay bestie, welcome to the libecoli programmer's manual ✨ this one's called ec_node, and it's giving main character constructor energy. let's get into it 🫢


✨ NAME ✨

ec_node β€” make a brand new node, using nothing but its type name. slay πŸ’…


🌸 SYNOPSIS 🌸

#include <ecoli/node.h>

struct ec_node * ec_node(
    const char   *typename,  /* The type name of the node to create. */
    const char   *id         /* The node identifier. */
);

like, yes, that's the whole thing. two strings and a dream πŸ’­


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea β˜• β€” you call this function from user code, specifically for node types that don't ship their own special constructor. no custom builder? no problem. ec_node has you covered, bestie πŸŽ€

it's the generic plug-and-play way to spin up a node. literally just hand it a type name and an id and it does the thing ✨


πŸ‘‘ RETURN VALUE πŸ‘‘

  • on success? you get the new node πŸ₯³ iconic, we love that for you
  • on error? you get NULL 😭 and honestly, vibe check failed, go check your typename

πŸ”₯ SEE ALSO πŸ”₯

the whole friend group 🫢 go read these too, iykyk:


Copyright (C) 2010-2026 Olivier Matz, Robin Jarry.


and that's the whole page, bestie!! πŸŽ€ this came from the libecoli programmer's manual, dated 2026-06-11, and it's EC_NODE(3) β€” go forth and construct some nodes, you absolute legend πŸ‘‘βœ¨πŸ’–

πŸ“¦ where this page comes from