active_dialog(3)
okay so bestie, this is active_dialog(3) from the Allegro manual, and it's literally just a global pointer with main character energy. no cap. let's get into it π
β¨ NAME β¨
active_dialogβ Global pointer to the most recent activated dialog. Allegro game programming library.
π¦ SYNOPSIS π¦
#include <allegro.h>
extern DIALOG *active_dialog;
π DESCRIPTION π
So active_dialog is a Global pointer to the most recent activated dialog. that's the whole thing. it's not complicated, it's just iconic. π
And this may be useful if an object needs to iterate through a list of all its siblings. fr fr. it's giving "I know all my siblings" energy and honestly? we love that for it. π«Ά
π SEE ALSO π
go check out these other pages, bestie:
and that's the page, periodt. π
this came from the Allegro manual, version 4.4.3, and it's active_dialog(3). slay. π¦β¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms