al_lock_sample_id(3)
π al_lock_sample_id(3) β like, the Allegro 5 API one π
okay bestie, so this is a page from the Library Functions Manual and it's about one very specific little function, and honestly? it's a bop. let's get into it β¨
π NAME π
al_lock_sample_id β that's the Allegro 5 API, babes π
π¦ SYNOPSIS π¦
#include <allegro5/allegro_audio.h>
ALLEGRO_SAMPLE_INSTANCE* al_lock_sample_id(ALLEGRO_SAMPLE_ID *spl_id)
like, that's the whole signature. ALLEGRO_SAMPLE_ID *spl_id goes in, an ALLEGRO_SAMPLE_INSTANCE* comes out. slay π«Ά
πΈ DESCRIPTION πΈ
so what this does is it locks an ALLEGRO_SAMPLE_ID(3) and hands you back the underlying ALLEGRO_SAMPLE_INSTANCE(3). the way that's genuinely useful? it lets you tweak all the various properties of that instance β think volume, pan, etc. β while the sound is playing. main character energy fr π₯
now the important bit, no cap: this function will return NULL if the sound corresponding to the id is no longer playing. so vibe check that pointer, bestie π
β οΈ while it's locked, theALLEGRO_SAMPLE_IDis unavailable to additional calls toal_play_sample(3)β and that's even if the sound stops while it's locked. so don't come for it, it's busy π
to put the ALLEGRO_SAMPLE_ID back into the pool for reuse, make sure you call al_unlock_sample_id when you're done with the instance. periodt. that's non-negotiable, iykyk π
β SEE ALSO β
al_play_sample(3)β the one that can't have your id while it's locked, remember?al_unlock_sample_id(3)β the one you literally must not forget π
π SINCE π
5.2.3 π
π [Unstable API]: New API. β yeah she's new, she's unstable, she's iconic. handle with care bestie π
and that's the whole thing! π this page came to you from the Allegro reference manual, footer and all, so go forth and lock those sample ids responsibly π§π
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms