ALLEGRO_SAMPLE_INSTANCE(3)
๐ ALLEGRO_SAMPLE_INSTANCE (3) ๐
okay so bestie, welcome to the Allegro reference manual, section 3 of the Library Functions Manual โ this is the ALLEGRO_SAMPLE_INSTANCE page and it's genuinely so iconic, let me tell you everything ๐ซถ
โจ NAME โจ
ALLEGRO_SAMPLE_INSTANCE โ the Allegro 5 API legend itself ๐
๐ธ SYNOPSIS ๐ธ
#include <allegro5/allegro_audio.h>
typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;
like, that's the whole vibe check right there ๐
๐ฆ DESCRIPTION ๐ฆ
so an ALLEGRO_SAMPLE_INSTANCE object represents a playable instance of a predefined sound effect โ think of it as the main character version of a sound, ready to be played โจ
it holds all the info about how the effect should be played. these playback parameters consist of:
- the looping mode ๐
- loop start/end points ๐
- playing position ๐ฏ
- speed โก
- gain ๐
- pan โ๏ธ
- the playmode ๐ฎ
and ngl, whether a sample instance is currently playing or paused is also one of its properties โ it's giving multitasking queen ๐
an instance uses the data from an ALLEGRO_SAMPLE(3) object, iykyk. multiple instances may be created from the same ALLEGRO_SAMPLE โ no cap, you can absolutely clone the vibe ๐
โ ๏ธ okay so this part is IMPORTANT bestie: an ALLEGRO_SAMPLE must not be destroyed while there are instances which reference it. like, do NOT come for that sample while its instances are still out here living their lives ๐ญ๐
and here's the tea โ to actually produce audio output, an ALLEGRO_SAMPLE_INSTANCE must be attached to an ALLEGRO_MIXER(3) which eventually reaches an ALLEGRO_VOICE(3) object. it's a whole pipeline, a whole ecosystem, a whole chain of iconic-ness ๐งโจ
๐ SEE ALSO ๐
ALLEGRO_SAMPLE(3)โ go read it, it's the source material fr fr ๐
and that's the page, bestie!! mwah ๐ this was the Allegro reference manual doing its thing โ periodt ๐๐
๐ฆ where this page comes from
- arch rolling: allegro 5.2.11.3-2 ยท Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms