SDL_StopHapticEffects(3)

πŸ’– SDL_StopHapticEffects πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the SDL_StopHapticEffects(3) manual page β€” yes the name is a whole mouthful, we know, but it's iconic so we deal πŸ’…

✨ NAME ✨

SDL_StopHapticEffects β€” stops all the currently playing effects on a haptic device. like, every single one. the whole vibe. silenced. πŸ›‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

bool SDL_StopHapticEffects(SDL_Haptic *haptic);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • haptic β€” the SDL_Haptic device you want to stop. that's it. that's the one (1) thing it needs 🫢

⭐ RETURN VALUE ⭐

Returns true on success or false on failure β€” and if it fails, bestie, do not just sit there wondering why. call SDL_GetError() for more information. it will tell you what went wrong, fr fr 😭

πŸ¦‹ AVAILABILITY πŸ¦‹

This function is available since SDL 3.2.0. so if you're on something older, it's giving ✨nothing✨ and you need to update.

πŸ‘‘ SEE ALSO πŸ‘‘


lowkey the difference between SDL_StopHapticEffects and SDL_StopHapticEffect is the little s at the end and that s is doing main character energy work β€” one stops everything, the other is more picky. iykyk 🌈

Simple Directmedia Layer β€’ SDL 3.4.18 β€’ SDL_StopHapticEffects(3)

mwah πŸ’‹ that's the page, go stop some effects and slay the haptics, periodt πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from