SDL_ShowSimpleMessageBox(3)
π NAME π
SDL_ShowSimpleMessageBox β pops up a cute lil modal message box, no fuss, no extra steps. bestie it's literally the easy mode of dialogs π
β¨ SYNOPSIS β¨
#include <SDL3/SDL_messagebox.h>
bool SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
π DESCRIPTION π
Okay so β if your needs aren't complex (and let's be honest, sometimes they just aren't), this function is preferred over SDL_ShowMessageBox. like, it's the vibe when you don't need the whole menu of options, you just need a box on screen saying something. π
flags may be any of the following:
SDL_MESSAGEBOX_ERRORβ error dialog πSDL_MESSAGEBOX_WARNINGβ warning dialog β οΈSDL_MESSAGEBOX_INFORMATIONβ informational dialog β¨
Not me about to explain the thread rules because they MATTER: this function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. And heads up β it will block execution of that thread until the user clicks a button or closes the messagebox. it's giving "everything waits for you to tap that button," fr fr. π
But the good news?? This function may be called at any time, even before SDL_Init(). which makes it so useful for reporting errors like a failure to create a renderer or OpenGL context. iconic behavior honestly. π
On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt. no cap, it's handcrafted. π§
β οΈ Note that ifSDL_Init()would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing tostderrif you can. please actually handle it bestie, don't just ignore it π
πΈ FUNCTION PARAMETERS πΈ
flagsβ anSDL_MessageBoxFlagsvalue. πtitleβ UTF-8 title text. β¨messageβ UTF-8 message text. π¬windowβ the parent window, orNULLfor no parent. πͺ
π¦ RETURN VALUE π¦
Returns true on success or false on failure β and when it fails, call SDL_GetError() for more information. always check, bestie, always. π
π THREAD SAFETY π
This function should only be called on the main thread. main character energy only, no side threads allowed. π
β AVAILABILITY β
This function is available since SDL 3.2.0. so if you're on something olderβ¦ yeah, it's not there yet, sorry babe π
π«Ά SEE ALSO π«Ά
and that's the whole page, periodt π this little guide came to you from Simple Directmedia Layer, rockin' SDL 3.4.18, and yeah the date stamp is SDL_ShowSimpleMessageBox(3) β love that for us, bye bestie! πβ¨π¦
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms