SDL_ShowSimpleMessageBox(3)

πŸ’– NAME πŸ’–

SDL_ShowSimpleMessageBox β€” pops up a cute lil modal message box, no fuss, no extra steps. bestie it's literally the easy mode of dialogs πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_messagebox.h>

bool SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);

πŸŽ€ DESCRIPTION πŸŽ€

Okay so β€” if your needs aren't complex (and let's be honest, sometimes they just aren't), this function is preferred over SDL_ShowMessageBox. like, it's the vibe when you don't need the whole menu of options, you just need a box on screen saying something. πŸ’–

flags may be any of the following:

  • SDL_MESSAGEBOX_ERROR β€” error dialog 😭
  • SDL_MESSAGEBOX_WARNING β€” warning dialog ⚠️
  • SDL_MESSAGEBOX_INFORMATION β€” informational dialog ✨

Not me about to explain the thread rules because they MATTER: this function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. And heads up β€” it will block execution of that thread until the user clicks a button or closes the messagebox. it's giving "everything waits for you to tap that button," fr fr. πŸ’€

But the good news?? This function may be called at any time, even before SDL_Init(). which makes it so useful for reporting errors like a failure to create a renderer or OpenGL context. iconic behavior honestly. πŸ‘‘

On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt. no cap, it's handcrafted. 🧚

⚠️ Note that if SDL_Init() would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can. please actually handle it bestie, don't just ignore it πŸ™ˆ

🌸 FUNCTION PARAMETERS 🌸

  • flags β€” an SDL_MessageBoxFlags value. 🌈
  • title β€” UTF-8 title text. ✨
  • message β€” UTF-8 message text. πŸ’¬
  • window β€” the parent window, or NULL for no parent. πŸͺŸ

πŸ¦‹ RETURN VALUE πŸ¦‹

Returns true on success or false on failure β€” and when it fails, call SDL_GetError() for more information. always check, bestie, always. πŸ’œ


πŸ’… THREAD SAFETY πŸ’…

This function should only be called on the main thread. main character energy only, no side threads allowed. πŸ‘‘


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older… yeah, it's not there yet, sorry babe 😭


🫢 SEE ALSO 🫢


and that's the whole page, periodt πŸŽ€ this little guide came to you from Simple Directmedia Layer, rockin' SDL 3.4.18, and yeah the date stamp is SDL_ShowSimpleMessageBox(3) β€” love that for us, bye bestie! πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from