SDL_ShowMessageBox(3)

πŸ’– SDL_ShowMessageBox β€” bestie edition πŸ’–

okay so this is a page from the SDL3 FUNCTIONS manual, and today we're unpacking SDL_ShowMessageBox(3) β€” yes the modal popup queen herself. sit down, hydrate, let's get into it 🫢


✨ NAME ✨

SDL_ShowMessageBox β€” create a modal message box. that's it, that's the job. a little box, on your screen, being dramatic until someone deals with it πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_messagebox.h>

bool SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);

✨ DESCRIPTION ✨

so if your needs aren't complex, bestie, it might legit be easier to just use SDL_ShowSimpleMessageBox instead. like, know your limits, that's growth 🌸

this function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. and then? it blocks execution of that thread until the user clicks a button or closes the messagebox. yes fr, it just sits there holding the thread hostage until the human makes a decision 😭 main character energy but make it a dialog.

here's the iconic part though: this function may be called at any time, even before SDL_Init(). which makes it lowkey perfect for reporting errors like a failure to create a renderer or an OpenGL context. like when everything is on fire, this is the one thing that still works. a true ride-or-die 🫢

on X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt. we don't borrow, we build. periodt πŸ’…

⚠️ heads up bestie: if SDL_Init() would fail because there isn't any available video target, this function is likely to fail for the same reasons. so if that's a concern, check the return value from this function and fall back to writing to stderr if you can. always have a backup plan, iykyk πŸ’€

✨ FUNCTION PARAMETERS ✨

  • messageboxdata β€” the SDL_MessageBoxData structure with title, text and other options. all the vibes go in here πŸŽ€
  • buttonid β€” the pointer to which user id of hit button should be copied. yes, it tells you which button got clicked. obsessed with the follow-through ✨

✨ RETURN VALUE ✨

returns true on success or false on failure; call SDL_GetError() for more information. so if it comes back false, go ask SDL_GetError() what happened β€” she always knows πŸ‘‘


✨ THREAD SAFETY ✨

this function should only be called on the main thread. one thread. the main one. that's the rule 🌈


✨ AVAILABILITY ✨

this function is available since SDL 3.2.0. so if you're on something older... it's giving nostalgia, but not the good kind πŸ™ˆ


✨ SEE ALSO ✨


Simple Directmedia Layer πŸ’œ this page is living in SDL 3.4.18 and it's signed SDL_ShowMessageBox(3) β€” k bye, go make a popup, slay πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from