SDL_ScreenKeyboardShown(3)

πŸ’– NAME πŸ’–

okay bestie, meet SDL_ScreenKeyboardShown(3) β€” it lives in the SDL3 FUNCTIONS section and its whole job is checking whether the screen keyboard is shown for a given window. iconic behavior, no cap ✨


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_keyboard.h>

bool SDL_ScreenKeyboardShown(SDL_Window *window);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • window β€” the window for which screen keyboard should be queried. like, the window in question, bestie πŸͺŸ

✨ RETURN VALUE ✨

Returns true if screen keyboard is shown or false if not. so it's a little yes/no vibe check πŸ’…


πŸ”’ THREAD SAFETY πŸ”’

This function should only be called on the main thread. do not try to be sneaky and call it from another thread, fr fr 😭


πŸ¦‹ AVAILABILITY πŸ¦‹

This function is available since SDL 3.2.0. noted, bestie πŸ‘‘


πŸ‘€ SEE ALSO πŸ‘€


mwah πŸ’‹ this page came from Simple Directmedia Layer, SDL 3.4.18, and SDL_ScreenKeyboardShown(3) β€” the footer didn't give us a date, so we're keeping it timeless and not making one up πŸ’€πŸ«Ά

πŸ“¦ where this page comes from