SDL_HasScreenKeyboardSupport(3)

πŸ’– SDL_HasScreenKeyboardSupport πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're checking in on SDL_HasScreenKeyboardSupport β€” she's a lil function with one job and she does it flawlessly.


✨ NAME ✨

SDL_HasScreenKeyboardSupport β€” the vibe check that tells you whether this platform has screen keyboard support. that's it. that's the whole girl. πŸŽ€


✨ SYNOPSIS ✨

#include <SDL3/SDL_keyboard.h>

bool SDL_HasScreenKeyboardSupport(void);

so you pull in the header, call her with no arguments at all (she takes void, she's low maintenance like that 🫢), and she hands you back a bool.


✨ RETURN VALUE ✨

  • true β€” yesss, this platform has some screen keyboard support πŸ’…
  • false β€” nope, not here, sorry bestie 😭

literally just a yes-or-no. no extra tea, no error codes, no drama.


✨ THREAD SAFETY ✨

⚠️ bestie LISTEN. this function should only be called on the main thread. do not be out here calling her from some random worker thread, she will not answer. main character energy only, on the main thread, periodt. πŸ‘‘

✨ AVAILABILITY ✨

she's been around since SDL 3.2.0 ✨ so if you're on anything older, she simply does not exist yet. not her fault, she was busy being born.


✨ SEE ALSO ✨

iykyk, go read those next, they're the sisters of this function fr fr.


and that's the whole page!! mwah πŸ’‹ this was brought to you by the Simple Directmedia Layer girlies, running SDL 3.4.18, and yes this is the SDL_HasScreenKeyboardSupport(3) page, no cap. bye bestie, go write some slay code πŸŽ€βœ¨

πŸ“¦ where this page comes from