SDL_ResumeHaptic(3)

πŸ’– SDL_ResumeHaptic(3) πŸ’–

okay so bestie, we're in the SDL3 FUNCTIONS section and today's main character is SDL_ResumeHaptic β€” the girl who un-pauses your haptic device. no cap.


✨ NAME ✨

SDL_ResumeHaptic β€” resume a haptic device. it's giving "press play on the vibes" πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

bool SDL_ResumeHaptic(SDL_Haptic *haptic);

like yes, that's the whole thing, she's short and she ate πŸ’…


πŸŽ€ DESCRIPTION πŸŽ€

So here's the tea: you call this one to unpause after you've already hit SDL_PauseHaptic(). that's literally it. the device was paused, now it's not. character development fr fr ✨


🫢 FUNCTION PARAMETERS 🫢

  • haptic β€” the SDL_Haptic device to unpause. that's your girl, the one you're waking back up 🌈

⭐ RETURN VALUE ⭐

Returns true on success, or false on failure. and if it fails, bestie, don't just sit there spiraling β€” call SDL_GetError() for more information, she'll tell you what went wrong 😭


πŸ‘‘ AVAILABILITY πŸ‘‘

This function is available since SDL 3.2.0. so if you're on something older, no she's not there, sorry babe πŸ™ˆ


πŸ’œ SEE ALSO πŸ’œ


okay that's the whole page, you understood it, you slayed, periodt. πŸ’…

this lil masterpiece lives in Simple Directmedia Layer, SDL 3.4.18 β€” mwah, take care of her 🫢✨

πŸ“¦ where this page comes from