SDL_PauseHaptic(3)

✨ SDL_PauseHaptic(3) ✨

okay so bestie πŸ’– welcome to the SDL3 FUNCTIONS corner of the manual, where today's main character is SDL_PauseHaptic β€” the little function that hits pause on your haptic device. no cap.


πŸŽ€ NAME πŸŽ€

SDL_PauseHaptic β€” pause a haptic device. that's it, that's the vibe. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_haptic.h>

bool SDL_PauseHaptic(SDL_Haptic *haptic);

like, include the header, call the function, get a bool. iconic. ✨


🌸 DESCRIPTION 🌸

so here's the tea, bestie πŸ“ β€” your device must support the SDL_HAPTIC_PAUSE feature, or this whole thing is not giving. when you're done pausing and you want the rumble back, call SDL_ResumeHaptic() to resume playback. 🫢

⚠️ IMPORTANT WARNING ⚠️ do not modify the effects or add new ones while the device is paused. literally do not. it can cause all sorts of weird errors and we are NOT doing that today. πŸ˜­πŸ’€

🧚 FUNCTION PARAMETERS 🧚

  • haptic β€” the SDL_Haptic device you want to pause. that's your girl. the one getting paused. πŸ‘‘

⭐ RETURN VALUE ⭐

returns true on success or false on failure β€” and if it's a fail, call SDL_GetError() for more info, because the function is not gonna spill the details itself. πŸ™ˆ


🌈 AVAILABILITY 🌈

this function has been available since SDL 3.2.0. she's been around. she's established. periodt. πŸ’œ


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! this came to you from Simple Directmedia Layer, version SDL 3.4.18 πŸ¦‹ β€” go forth and pause responsibly, mwah πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from