SDL_ResetHint(3)

πŸ’– SDL_ResetHint(3) β€” SDL3 FUNCTIONS πŸ’–

okay bestie, gather round, because we're talking about SDL_ResetHint from the SDL3 function fam and honestly? it's giving "undo button but make it ✨vibes✨".


🌸 NAME 🌸

SDL_ResetHint β€” reset a hint to the default value. that's it. that's the whole job. iconic behaviour, no notes. πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_hints.h>

bool SDL_ResetHint(const char *name);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea β˜•: this function resets a hint to the value of the environment variable. and if the environment isn't set? then it resets to NULL. simple as that, no cap.

and bestie, the callbacks? they get called normally with this change. like, they're not ghosted, they're not skipped, they show up to the function like it's a group chat invite they actually accepted. 🫢


✨ FUNCTION PARAMETERS ✨

  • name β€” the hint to set. that's the one, that's the whole parameter, she's doing her best πŸ’…

πŸ’œ RETURN VALUE πŸ’œ

returns true on success or false on failure. and if it fails? call SDL_GetError() for more information, because she will tell you exactly what went wrong. very main character of her. 😭


πŸ”₯ THREAD SAFETY πŸ”₯

it is safe to call this function from any thread. any of them. all of them. she's unbothered, she's everywhere, she's multithreaded and thriving. 🌈


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older, bestie, that's a you problem πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘


lowkey important: resetting a hint goes back to the environment variable's value, or NULL if that environment variable isn't set. don't forget it, iykyk πŸ’–

and that's the whole page, bestie!! brought to you by the legends at Simple Directmedia Layer, version SDL 3.4.18 β€” stay slay, stay threaded, and may all your hints reset flawlessly πŸŽ€βœ¨πŸ¦‹πŸ’…

πŸ“¦ where this page comes from