SDL_RenderClipEnabled(3)

πŸ’– SDL_RenderClipEnabled(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_RenderClipEnabled β€” she's here to tell you whether clipping is turned on for the render target you're working with. slay. let's get into it πŸŽ€


✨ NAME ✨

SDL_RenderClipEnabled β€” get whether clipping is enabled on the given render target. yes that's literally her whole job and she does it flawlessly πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_render.h>

bool SDL_RenderClipEnabled(SDL_Renderer *renderer);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea πŸ“: every single render target has its own clip rectangle. like, her own personal little boundary, no sharing, no borrowing, no "but I thought we had the same cliprect" drama. each one is independent, periodt.

what this function does is check the cliprect for the current render target. that's it. that's the whole vibe check. she looks at the cliprect of whatever render target is current right now and tells you if clipping is enabled there πŸ’–


πŸ’œ FUNCTION PARAMETERS πŸ’œ

  • renderer β€” the rendering context. that's your girl, the renderer you're asking about 🫢

🌈 RETURN VALUE 🌈

  • returns true if clipping is enabled, or false if it's not πŸ”₯

and if you're sitting there like "hmm, but what went wrong" β€” call SDL_GetError() for more information. she'll tell you the whole story, no cap πŸ‘‘


πŸ’€ THREAD SAFETY πŸ’€

this function should only be called on the main thread. do not try to be cute and call her from a worker thread, bestie, she is not about that life 😭

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on anything older, no she's not there, don't @ her πŸ™ˆ


🧚 SEE ALSO 🧚

like, obviously, the getter and the setter. the whole cliprect friend group. iykyk πŸ’…


and that's the page, bestie!! πŸŽ€ this iconic little entry comes to you from Simple Directmedia Layer, version SDL 3.4.18 β€” stay clipped, stay slay, mwah πŸ’–βœ¨

πŸ“¦ where this page comes from