SDL_PauseAudioDevice(3)
β¨ SDL_PauseAudioDevice(3) β¨
okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_PauseAudioDevice π
π NAME π
SDL_PauseAudioDevice β the function you use to pause audio playback on a specified device. that's it, that's the vibe π¦
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_audio.h>
bool SDL_PauseAudioDevice(SDL_AudioDeviceID devid);
like, look at her. one include, one function call, one bool return. iconic β¨
π DESCRIPTION π
so what does this actually DO, you ask? it pauses audio processing for a given device. any bound audio streams will justβ¦ not progress. no audio gets generated. it's giving silence era π
and here's the part people always get wrong β pausing one device does NOT stop other unpaused devices from running. they're all out here living their best lives. only the one you paused is on pause. periodt π
Unlike in SDL2, audio devices start in an unpaused state, because an app has to bind a stream before any audio will even flow. so no, they don't start paused, they start ready. and pausing a paused device? totally legal, it's a no-op. nothing happens. no drama, no error, we love a chill function π«Ά
why would you even pause a device? great question bestie π it's useful to halt all audio without unbinding all the audio streams. think: game is paused, level is loading, etc. you don't wanna tear down your whole stream setup, you just wanna mute the moment. slay.
π¨ important caveat though: physical devices can NOT be paused or unpaused. only logical devices created through SDL_OpenAudioDevice() can be. so don't come for the hardware, she doesn't play that game π
π§ FUNCTION PARAMETERS π§
devidβ a device opened bySDL_OpenAudioDevice(). that's the one you're pausing, bestie πΈ
β RETURN VALUE β
returns true on success or false on failure π and if it fails? call SDL_GetError() for more information. she'll tell you what went wrong, i promise π
π₯ THREAD SAFETY π₯
it is safe to call this function from any thread π no cap. go wild, queen.
π AVAILABILITY π
this function has been available since SDL 3.2.0. so if you're on something olderβ¦ not me finding out the hard way π
π SEE ALSO π
SDL_ResumeAudioDevice(3)β the un-pause, for when you're done being quiet π¦SDL_AudioDevicePaused(3)β check if it's paused before you assume, iykyk β¨
Simple Directmedia Layer β SDL 3.4.18 β SDL_PauseAudioDevice(3) π
and that's the whole page bestie!! go forth and pause responsibly, mwah πβ¨πΈπ«Ά
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms