SDL_PauseAudioDevice(3)

✨ SDL_PauseAudioDevice(3) ✨

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_PauseAudioDevice πŸ’…


πŸŽ€ NAME πŸŽ€

SDL_PauseAudioDevice β€” the function you use to pause audio playback on a specified device. that's it, that's the vibe πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

bool SDL_PauseAudioDevice(SDL_AudioDeviceID devid);

like, look at her. one include, one function call, one bool return. iconic ✨


πŸ’– DESCRIPTION πŸ’–

so what does this actually DO, you ask? it pauses audio processing for a given device. any bound audio streams will just… not progress. no audio gets generated. it's giving silence era πŸ™ˆ

and here's the part people always get wrong β€” pausing one device does NOT stop other unpaused devices from running. they're all out here living their best lives. only the one you paused is on pause. periodt πŸ’…

Unlike in SDL2, audio devices start in an unpaused state, because an app has to bind a stream before any audio will even flow. so no, they don't start paused, they start ready. and pausing a paused device? totally legal, it's a no-op. nothing happens. no drama, no error, we love a chill function 🫢

why would you even pause a device? great question bestie πŸŽ€ it's useful to halt all audio without unbinding all the audio streams. think: game is paused, level is loading, etc. you don't wanna tear down your whole stream setup, you just wanna mute the moment. slay.

🚨 important caveat though: physical devices can NOT be paused or unpaused. only logical devices created through SDL_OpenAudioDevice() can be. so don't come for the hardware, she doesn't play that game πŸ’€

🧚 FUNCTION PARAMETERS 🧚

  • devid β€” a device opened by SDL_OpenAudioDevice(). that's the one you're pausing, bestie 🌸

⭐ RETURN VALUE ⭐

returns true on success or false on failure 😭 and if it fails? call SDL_GetError() for more information. she'll tell you what went wrong, i promise πŸ’œ


πŸ”₯ THREAD SAFETY πŸ”₯

it is safe to call this function from any thread πŸ‘‘ no cap. go wild, queen.


🌈 AVAILABILITY 🌈

this function has been available since SDL 3.2.0. so if you're on something older… not me finding out the hard way 😭


πŸ’… SEE ALSO πŸ’…


Simple Directmedia Layer β€” SDL 3.4.18 β€” SDL_PauseAudioDevice(3) πŸŽ€

and that's the whole page bestie!! go forth and pause responsibly, mwah πŸ’–βœ¨πŸŒΈπŸ«Ά

πŸ“¦ where this page comes from