SDL_OpenHapticFromMouse(3)

πŸ’– SDL_OpenHapticFromMouse(3) πŸ’–

okay so bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_OpenHapticFromMouse. she's niche, she's specific, and honestly? she ate. 🫢


✨ NAME ✨

SDL_OpenHapticFromMouse β€” try to open a haptic device from the current mouse. yes, the mouse. your lil cursor buddy. she has feelings now. πŸ­πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

SDL_Haptic * SDL_OpenHapticFromMouse(void);

so you pull in the header, you call the function with literally no arguments (she takes zero, she's low maintenance ✨), and she hands you back a pointer. iconic behavior.


πŸŽ€ RETURN VALUE πŸŽ€

she returns the haptic device identifier πŸ’œ on success β€” that's your shiny new handle, go wild.

on failure she returns NULL 😭 and if that happens, bestie, do not just sit there guessing. call SDL_GetError() for more information. fr fr, she'll tell you what went wrong. the way that function always has the tea. πŸ”₯

no cap: NULL means it did not work. don't dereference it, don't get attached, just go read the error. πŸ’€

🌈 AVAILABILITY 🌈

this function is available since SDL 3.2.0 ✨ β€” so if you're on something older, sorry babe, she's not there yet. upgrade and come back. πŸ¦‹


πŸ‘‘ SEE ALSO πŸ‘‘

  • SDL_CloseHaptic(3) β€” the breakup function. you opened it, now close it. balance. πŸŽ€
  • SDL_IsMouseHaptic(3) β€” the vibe check. peep this one first if you wanna know whether the mouse is even haptic before you go opening stuff. 😌

ngl, the way this whole thing is just "is the mouse haptic? cool, open it" is giving minimal effort, maximum payoff. obsessed. πŸ’…

Simple Directmedia Layer β€’ SDL 3.4.18 β€’ SDL_OpenHapticFromMouse(3)

and that's the whole page, bestie β€” mwah, go forth and vibrate responsibly πŸ§šπŸ’–πŸŒΈ

πŸ“¦ where this page comes from