SDL_OpenGamepad(3)
✨ SDL_OpenGamepad(3) ✨
okay so bestie, you're in the SDL3 FUNCTIONS section of the manual and this page is all about SDL_OpenGamepad. It's giving "let me open a gamepad for use" energy, and honestly? Iconic. 💅
✨ NAME ✨
SDL_OpenGamepad — open a gamepad for use. That's the whole vibe. No cap. 🎮
✨ SYNOPSIS ✨
#include <SDL3/SDL_gamepad.h>
SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);
✨ FUNCTION PARAMETERS ✨
instance_id— the joystick instance ID. That's the one thing you gotta pass in, bestie. 🫶
✨ RETURN VALUE ✨
Returns a gamepad identifier. Or, if something went sideways, it returns NULL — and when that happens you should call SDL_GetError() for more information. Like, go get the tea, because the error message is right there. ðŸ˜
✨ THREAD SAFETY ✨
It is safe to call this function from any thread. So go off, call it wherever. Multithreaded main character energy. 👑
✨ AVAILABILITY ✨
This function is available since SDL 3.2.0. So if you're on something older, that's a no from her. 💀
✨ SEE ALSO ✨
mwah 💋 this page is brought to you by Simple Directmedia Layer, version SDL 3.4.18, and yeah it's the manual page for SDL_OpenGamepad(3). slay, bye. 🌸
📦 where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 · Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- 💖 girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms