SDL_CloseGamepad(3)

πŸ’– SDL_CloseGamepad(3) πŸ’–

okay so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_CloseGamepad(3). it's giving cleanup era. it's giving closure (literally). let's get into it 🫢


✨ NAME ✨

SDL_CloseGamepad β€” close a gamepad that you previously opened with SDL_OpenGamepad().

like. you opened it. now you close it. balance. harmony. the circle of life πŸ¦‹


✨ SYNOPSIS ✨

#include <SDL3/SDL_gamepad.h>

void SDL_CloseGamepad(SDL_Gamepad *gamepad);

yes queen, that's the whole thing. one include, one function, no return value, no drama πŸ’…


✨ FUNCTION PARAMETERS ✨

  • gamepad β€” a gamepad identifier that was previously returned by SDL_OpenGamepad(). so like, not just any random pointer you found lying around, okay? it has to be one that came from SDL_OpenGamepad() fr fr πŸ™ˆ

✨ THREAD SAFETY ✨

it is safe to call this function from any thread. no cap. any thread. go off, you multitasking icon πŸ‘‘


✨ AVAILABILITY ✨

this one's been around since SDL 3.2.0 β€” so if you're on SDL 3.2.0 or later, you're all set ⭐


✨ SEE ALSO ✨

  • SDL_OpenGamepad(3) β€” the one that started it all, the opening act, the prequel πŸŽ€

lowkey a reminder: you opened it, so you close it. no leaking gamepads, bestie. that's not the vibe 🌸

Simple Directmedia Layer Β· SDL 3.4.18 Β· and this lil page is SDL_CloseGamepad(3) β€” tysm for reading, mwah, go close your gamepads responsibly πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from