SDL_GetWindowID(3)

πŸ’– SDL_GetWindowID β€” bestie's guide to naming ur windows πŸ’–

okay so real talk, this one lives in the SDL3 FUNCTIONS section of the manual and it's genuinely so useful. it's SDL_GetWindowID(3), and no cap, it does exactly one thing and does it flawlessly. πŸ‘‘


✨ NAME ✨

SDL_GetWindowID β€” get the numeric ID of a window. that's it. that's the whole job. and she ate. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_video.h>

SDL_WindowID SDL_GetWindowID(SDL_Window *window);

like look at her. one function, one pointer, zero drama. πŸŽ€


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea, bestie: every window has a numeric ID, and that ID is literally the thing that SDL_WindowEvent references. so if u ever wanna take an event that just floated in and figure out which window it actually belongs to, this is how u do it. it's the glue that maps those events back to specific SDL_Window objects. it's giving matchmaker energy fr fr. 🫢


πŸ’œ FUNCTION PARAMETERS πŸ’œ

  • window β€” the window u wanna query. ur main character window. the one u need the ID of. ✨

🌈 RETURN VALUE 🌈

  • returns the ID of the window on success πŸŽ‰
  • returns 0 on failure 😭 β€” and if that happens, pls call SDL_GetError() for more info, she'll tell u what went wrong.

πŸ”₯ THREAD SAFETY πŸ”₯

⚠️ main thread ONLY. do not be out here calling this from some random background thread, i am begging. main thread. periodt. πŸ’€

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0 🌱 β€” so if ur on anything older, bestie, it's not there yet, no matter how hard u manifest it.


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, babe πŸ’– this came out of the Simple Directmedia Layer docs, SDL 3.4.18, and yes the date is real, i'm not making it up πŸ™ˆ. stay iconic, go get those window IDs, and remember: events don't map themselves. mwah. πŸŽ€βœ¨πŸ’…

πŸ“¦ where this page comes from