SDL_GetWindowFromID(3)

πŸ’– SDL_GetWindowFromID(3) πŸ’–

okay so bestie, we're in the SDL3 FUNCTIONS section of the manual and today's main character is SDL_GetWindowFromID β€” no cap, it's literally the glow-up your window-hunting arc needed. 🫢


✨ NAME ✨

SDL_GetWindowFromID β€” grab yourself a window from a stored ID. that's it, that's the vibe. πŸŽ€


✨ SYNOPSIS ✨

#include <SDL3/SDL_video.h>

SDL_Window * SDL_GetWindowFromID(SDL_WindowID id);

✨ DESCRIPTION ✨

so here's the tea β˜•: that numeric ID you're passing in? that's exactly what SDL_WindowEvent references. and like, you need it to map those events back to specific SDL_Window objects. it's giving matchmaker energy fr fr β€” event over here, window over there, and you're the one putting them together. πŸ’…


✨ FUNCTION PARAMETERS ✨

  • id β€” the ID of the window. yeah. that one. the numeric lil guy. 🌸

✨ RETURN VALUE ✨

it returns the window that's associated with id, or NULL if that window just... doesn't exist 😭 (we've all been there). if you get NULL, call SDL_GetError() for more info β€” she will tell you what went wrong, trust. πŸ’€


✨ THREAD SAFETY ✨

⚠️ bestie listen. this function should only be called on the main thread. do not try to be cute and call it from a worker thread. i'm serious. πŸ™ˆ

✨ AVAILABILITY ✨

this function has been available since SDL 3.2.0 β€” so if you're on anything older, sorry babe, it's not happening. ⭐


✨ SEE ALSO ✨


and that's the whole page, you ate that πŸ’…βœ¨ this was brought to you by the fine folks at Simple Directmedia Layer, running on SDL 3.4.18 β€” mwah, ily, go write some slay code πŸ¦‹πŸ’–

πŸ“¦ where this page comes from