SDL_SetLogOutputFunction(3)

πŸ’– SDL_SetLogOutputFunction β€” the NAME moment πŸ’–

okay bestie, gather round, because this is the actual function name and it's in the SDL3 FUNCTIONS manual, and it's literally called SDL_SetLogOutputFunction β€” and what it does is replace the default log output function with one of your own. no cap. you're swapping out where your logs go. main character energy for your log messages, fr fr. ✨


🌸 SYNOPSIS 🌸

like, here's the vibe:

#include <SDL3/SDL_log.h>

void SDL_SetLogOutputFunction(SDL_LogOutputFunction callback, void *userdata);

she takes two things and returns nothing. slay. πŸ’…


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • callback β€” an SDL_LogOutputFunction to call instead of the default. so like, this is your function, the one that's gonna catch the logs instead of the built-in one. your moment. πŸ‘‘
  • userdata β€” a pointer that is passed to callback. think of it as the little care package 🎁 you hand to your callback so it has context. it just gets forwarded straight along.

πŸ¦‹ THREAD SAFETY πŸ¦‹

it is safe to call this function from any thread. yes bestie, any of them. go wild, no locks required, she's chill like that. 🌈


✨ AVAILABILITY ✨

this function is available since SDL 3.2.0. so if you're on anything older, sorry babe, no callback glow-up for you yet. 😭


πŸ”₯ SEE ALSO πŸ”₯

iykyk β€” go read those two, they're the complementary vibe check for this whole thing. 🫢


not me getting emotional over a log callback but like... she really said "your logs, your rules." πŸ’œ

and that's the whole page, bestie β€” this was the SDL_SetLogOutputFunction page, brought to you by Simple Directmedia Layer πŸ’–, version SDL 3.4.18, and she's been iconic since SDL 3.2.0. periodt. πŸŽ€πŸ’…βœ¨

πŸ“¦ where this page comes from