SDL_SetGamepadPlayerIndex(3)

πŸ’– SDL_SetGamepadPlayerIndex πŸ’–

okay so bestie, this is a page from the SDL3 FUNCTIONS manual β€” yes, that SDL3, the one you're already obsessed with β€” and today we're talking about telling a gamepad which player it belongs to. slay. ✨

🌸 NAME 🌸

SDL_SetGamepadPlayerIndex β€” set the player index of an opened gamepad. that's it, that's the vibe. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_gamepad.h>

bool SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index);

πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • gamepad β€” the gamepad object you're adjusting. the one getting its whole identity assigned, main character energy fr fr πŸ‘‘
  • player_index β€” the player index you wanna assign to this gamepad. or pass -1 to clear the player index and turn off the player LEDs. yes, -1 is the "no thoughts, head empty, LEDs off" option. 😌

⭐ RETURN VALUE ⭐

Returns true on success or false on failure β€” and if it fails, call SDL_GetError() for more information. like always, bestie, the error function has the tea. πŸ“

🌈 THREAD SAFETY 🌈

It is safe to call this function from any thread. no cap. any thread. go wild. 🧚

πŸ’œ AVAILABILITY πŸ’œ

This function is available since SDL 3.2.0. so if you're on something older... we don't know her. πŸ’€

✨ SEE ALSO ✨


lowkey reminder: -1 isn't a player, it's a vibe reset. LEDs off, index cleared, gamepad in its quiet era. πŸ™ˆ

Simple Directmedia Layer, SDL 3.4.18 β€” mwah, that's the whole page, thanks for coming to my TED talk, ily, bye bestie! πŸŽ€πŸ’–βœ¨

πŸ“¦ where this page comes from