SDL_BindAudioStream(3)

πŸ’– SDL_BindAudioStream πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, we're talking SDL_BindAudioStream(3) today and it's honestly such a lil cutie πŸŽ€


✨ NAME ✨

SDL_BindAudioStream β€” bind a single audio stream to an audio device. that's it. that's the whole job. one stream, one device, locked in 🫢


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream);

πŸ’… DESCRIPTION πŸ’…

so like. this is a convenience function, periodt. it's literally the same thing as calling:

SDL_BindAudioStreams(devid, &stream, 1);

that's the whole tea β˜• it's the one-stream shortcut for the plural version, no cap. if you only got one stream to bind, this is your girl. ✨


πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • devid β€” an audio device to bind a stream to. πŸ‘‘
  • stream β€” an audio stream to bind to a device. πŸŽ€

🌈 RETURN VALUE 🌈

returns true on success or false on failure. and if it fails? bestie, call SDL_GetError() for more information, she'll tell you what went wrong πŸ™ˆ


🧚 THREAD SAFETY 🧚

it is safe to call this function from any thread. yes, ANY. go off, multithreaded queen πŸ‘‘


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older... it's giving not found, iykyk πŸ’€


πŸ”₯ SEE ALSO πŸ”₯


and that's the vibe check, bestie πŸ’œ this lil page came to you courtesy of Simple Directmedia Layer, running SDL 3.4.18 β€” mwah, slay, go bind some streams πŸ«Άβœ¨πŸŽ€

πŸ“¦ where this page comes from