SDL_GL_ResetAttributes(3)
π NAME π
okay bestie, welcome to the SDL_GL_ResetAttributes(3) page from the SDL3 FUNCTIONS manual. This one is short and iconic: SDL_GL_ResetAttributes resets all previously set OpenGL context attributes to their default values. That's the whole assignment. β¨
π SYNOPSIS π
#include <SDL3/SDL_video.h>
void SDL_GL_ResetAttributes(void);
no return value, no arguments, just a clean little reset button for your OpenGL context attributes. slay. π
π§΅ THREAD SAFETY π§΅
This function should only be called on the main thread. Periodt. Do not try to be cute and call it from some random side thread, because that is not the vibe and it is not allowed. π
β¨ AVAILABILITY β¨
This function is available since SDL 3.2.0. So if you're kicking it on an older SDL, she is simply not there yet. π
π SEE ALSO π
mwah π this page was brought to you by Simple Directmedia Layer, version SDL 3.4.18, and the footer tag SDL_GL_ResetAttributes(3). π«ΆπΈ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms