SDL_CreateCondition(3)

πŸ’– SDL_CreateCondition(3) β€” SDL3 FUNCTIONS πŸ’–

okay bestie, pull up a chair (or a thread, we'll get there) because we're talking about SDL_CreateCondition, and it's genuinely one of the cutest little building blocks in the whole SDL3 manual. πŸŽ€


✨ NAME ✨

SDL_CreateCondition β€” create a condition variable. that's it. that's the whole job. she makes conditions and she makes them well. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_mutex.h>

SDL_Condition * SDL_CreateCondition(void);

no arguments, no drama, no extra params asking you for your life story. she just takes void and gives you a pointer. iconique behavior fr fr. ✨


πŸ¦‹ RETURN VALUE πŸ¦‹

you get back a brand new condition variable β€” a SDL_Condition *, glowing, fresh, ready to vibe. 🫢

but listen. if it fails, you get NULL. and not in a cute way. so if you see NULL, go call SDL_GetError() for more information, because she will tell you what went wrong. 😭

πŸ’œ THREAD SAFETY πŸ’œ

it is safe to call this function from any thread. πŸ‘‘

any thread. all threads. every thread. no gatekeeping, no "main character only" energy here β€” everyone's invited to the function call. 🌈


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older… bestie. respectfully. upgrade. πŸ™ˆ


πŸŽ€ SEE ALSO πŸŽ€

the whole friend group, because a condition variable never works alone:


🌸 little reminder: everything you create, you eventually destroy. that's SDL_DestroyCondition(3), and she's waiting for you in the SEE ALSO list. balance. 🧚

and that's the tea, bestie πŸ’… this page came to you courtesy of Simple Directmedia Layer, SDL 3.4.18, brought to you by the SDL_CreateCondition(3) page itself. go make some conditions. slay. πŸ”₯πŸ‘‘πŸ’–

πŸ“¦ where this page comes from